Menu
Home Page

Design & Technology

EYFS

Characteristics of Effective Learning:

Playing and Exploring/Engagement

• Finding out and exploring

• Playing with what they know

• Being willing to 'have a go'

 Active Learning/Motivation

• Being involved and concentrating

• Keeping trying

• Enjoying achieving what they set out to do

Creating and Thinking Critically/Thinking

• Having their own ideas

• Making links

• Choosing ways to do things
 

INTENT

Design & Technology is taught through the National Curriculum by setting high ambitions and expectations for all pupils ensuring strong cross curricular links are made. Through subject specific teaching children will develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world. Children will be encouraged to research, interpret and present themselves as a designer/technician whilst building and applying a high level of knowledge, understanding and skills in order to design and make high-quality purposeful and functional products for a wide range of users. Children will learn to explore, evaluate and test their ideas and products and the work of others whilst being encouraged to talk like a designer/technician and use subject specific vocabulary with accuracy. 

 

Rationale:

The Design and Technology curriculum aims to promote curiosity, creativity and love for learning. We want our children to be ambitious and have no limits when designing and making their own innovative products. Our pupils love creating products they can see, touch and even taste for themselves and by learning Design and Technology, pupils will develop the perseverance needed to design, make, test, evaluate and amend their creations, seeing the rewards of sticking at something until it is completed. Design and Technology helps to bring learning to life, it is a motivating context for discovering literacy, mathematics, science, computing, PSHE and art. Pupils learn how to take and manage risks, become resourceful, innovative, enterprising and capable citizens. Design and Technology gives our pupils the core skills and abilities to engage positively with the designed and made world which supports them as they get older whilst also helping them to harness the benefits of the latest technology. They learn how products and systems are designed and manufactured and how to make creative use of a variety of resources including digital technologies, to improve the world around them. With regards to cooking and nutrition education, it is important for our pupils to learn where their food comes from, what makes a balanced diet as well as how to prepare simple meals for themselves such as, fruit salads, soups and sandwiches.

 

 

Curriculum:

• They experiment with ways of changing media. 

• They safely use and explore a variety of materials, tools and techniques, experimenting with colour, design, texture, form and function.

• To design purposeful, functional, appealing products for themselves. 

• To generate, develop, model and communicate their ideas through talking, drawing, templates, mock- ups and where appropriate to include technology.

IMPLEMENTATION 
Teaching:

Children are taught a range of art techniques under the principles of the six main Design and Technology skills (cutting, shaping, joining and finishing.) in explicit taught sessions.

Children are taught to practise, use and apply these skills independently and collaboratively throughout their learning environment.

Children develop their subject specific vocabulary (generic and content based) through explicit teaching of vocabulary and definitions.

 

In Design and Technology we look at the ways that things work and the jobs that they do.

In EYFS, early design and technology content is found in:

Expressive arts and design:

• Exploring and Using Media and Materials (e.g Mixing colours, exploring and describing different textures)

• Being Imaginative (e.g. how can we fix problems, what looks/sounds/feels good together and what makes things fun and interesting.

Understanding the world:

• Technology - Technological toys (e.gpushing buttons to take a photo or typing letters by pushing keys on the keyboard.

Physical Development:

• Moving and handling (e.g using scissors and using other simple tools such as: 

Arts and crafts – pencil, felt tip, paint brush, tape

      Cooking – wooden spoon, spatula, peeler, rolling pin

IMPACT

Outcomes:

Children demonstrate their understanding of key vocabulary as evident during lesson observations.

Provision & Resources:

Children have a range of design and technology materials readily available to explore and investigate within their environment.

 

KS1

Aims:

• To provide a Design and Technology curriculum which follows the national curriculum and is enhanced through children’s classroom experience.

• For all children to enjoy and participate in individual and collaborative learning.

• To promote a Design and Technology curriculum which provides engagement, challenge and support for all children.

• To enable learning experiences which promote independence, co-operation.

• To have a developing awareness, appreciation and understanding of social, moral, spiritual and cultural.

• To enhance learning opportunities through appropriate use of ICT.

• To promote opportunities for children to further develop skills through an extended curriculum.

INTENT

Design & Technology is taught through the National Curriculum by setting high ambitions and expectations for all pupils ensuring strong cross curricular links are made. Through subject specific teaching children will develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world. Children will be encouraged to research, interpret and present themselves as a designer/technician whilst building and applying a high level of knowledge, understanding and skills in order to design and make high quality purposeful and functional products for a wide range of users. Children will learn to explore, evaluate and test their ideas and products and the work of others whilst being encouraged to talk like a designer/technician and use subject specific vocabulary with accuracy.

Rationale:
The Design and Technology curriculum at our school aims to promote curiosity, creativity and love for learning. We want our children to be ambitious and have no limits when designing and making their own innovative products. Our pupils love creating products they can see, touch and even taste for themselves and by learning Design and Technology, pupils will develop the perseverance needed to design, make, test, evaluate and amend their creations, seeing the rewards of sticking at something until it is completed. Design and Technology helps to bring learning to life, it is a motivating context for discovering literacy, mathematics, science, computing, PSHE and art. Pupils learn how to take and manage risks, become resourceful, innovative, enterprising and capable citizens. Design and Technology gives our pupils the core skills and abilities to engage positively with the designed and made world which supports them as they get older whilst also helping them to harness the benefits of the latest technology. They learn how products and systems are designed and manufactured and how to make creative use of a variety of resources including digital technologies, to improve the world around them. With regards to cooking and nutrition education, it is important for our pupils to learn where their food comes from, what makes a balanced diet as well as how to prepare simple meals for themselves such as, fruit salads, soups and sandwiches.

IMPLEMENTATION 

Teaching:

Children are taught a range of Design and Technology techniques under the principles of skills (cutting, shaping, joining and finishing) in explicit taught sessions.

 

A series of lessons will follow a specific teaching sequence that allows children to focus on specific skills, considering the subject specific vocabulary, practising the taught skill, applying the taught skill and evaluating learning using the subject specific vocabulary.

 

Children develop their subject specific vocabulary (generic and content based) through explicit teaching of vocabulary and definitions.

IMPACT

Outcomes:

Children demonstrate their understanding of key vocabulary evident during lesson discussions and work produced. 

Curriculum:

Design - To generate, develop, model and communicate through talking, drawing and templates and different experiences and imagination

Children practise these skills plus drawing. Children have opportunities to use their ideas, experiences and imagination as starting points and stimuli throughout.

• Make - To select from and use a range of tools and equipment to perform practical tasks.- using skills like- cutting, shaping, joining and finishing. 

Adults to model the skills of cutting, shaping, joining and finishing in exciting projects which enable children to use different skills in various activities and projects. 

• Design/Make - To use drawing, painting and sculpture to share their ideas, experiences and imagination

Final pieces of work practise these skills. 

• Make - To develop a wide range of Design and Technology techniques using cutting, shaping, joining 

The formal elements of Design and technology can be built into all work and, where appropriate and are taught discreetly.

• Evaluate - To learn about the work of a range of artists, craft makers and designers

Children are introduced to a range of designers and technicians who work in a variety of media

• Evaluate - To describe the differences and similarities between different practices and disciplines

Work and lessons link to a range of key skills, in a variety of disciplines. The children participate in discussions and practical work inspired by them.

• Evaluate - To make links between different practises and disciplines and their work.

The children produce their practical work in response to these key skills; making links through the concept, material, technique or subject.

• Make - To select from and use a wide range of materials and components, including construction materials and textiles. 

The children will look at different designers and select appropriate materials and components according to the designer’s skill, collaborating ideas and skills in taught lessons. 

• Evaluate/Technical Knowledge - To evaluate their ideas and finish products and discuss how to develop creations further. To evaluate their ideas and products against design criteria. 

Children to discuss the design criteria at the start of the session and evaluate their own and peers skills by linking to the criteria and being able to give constructive criticism and praise other children’s designs and products. 

• Technical Knowledge - To explore and use mechanisms – levers, sliders, wheels and axels 

Children to use various mechanisms in their learning- designing, discussion and making products which include various mechanisms throughout the year and incorporated at special events- eg- using the sliding mechanism to design an Easter card.


Top